CORTEIZ RULES THE WORLD

Role

Product Designer, Interaction Design

Visual Design, User

Research

Wire framing

Prototyping


Corteiz, as one of the biggest and fastest-growing brands in its space, inevitably had to

navigate the growing pains that come with rapid success. When we began consulting

with them and shaping the direction of the project, it quickly became clear that a dedicated

app wasn’t just a smart idea—it was essential.


The brand produces a huge volume of high-quality content and multimedia, shared across

various platforms. They invest a lot of creative energy into each campaign, but the fast-moving

nature of social media often means only a couple of images from a multi-day shoot gain

traction, leaving the rest underappreciated—not due to lack of interest, but because of how

quickly content gets buried. We realised Corteiz needed a centralised space—a dedicated

environment where fans could explore the brand’s world without distraction. A place to showcase

their strongest work, carefully archived and categorised to reflect their creative vision and storytelling.


What makes Corteiz truly stand out is their refusal to follow trends. With a strong brand ethos

and a clear sense of identity, anything that feels overly mainstream or reminiscent of another

brand is immediately off-limits. This made the design process especially exciting. The challenge

was to create an experience that felt functional and intuitive, without falling into the typical patterns

of an e-commerce app.


The result is a digital space that feels unmistakably like Corteiz—not just in design, but in attitude.

When planning the project, we indentifed a few things we would have to keep in consideration

during out desgin process. It was essential we keep these issue in mind whilst conceptualising

and entering the inital stage to keep design consistent and feisable for everyone involved.


The production of the app was heavily dictated by the identity of the brand and we needed to

include elements the emulate how the operate as a brand such as limiting access to users for

things such as release times.

THE SHIFT

TRANSITIONING FROM INSTAGRAM AND SHOPIFY

FAIL TO PLAN. PLAN TO FAIL.

STREAMLINING THE CUSTOMER SHOPPING EXPERIENCE AND HOW CORTEIZ'S MARKETING CONTENT IS VIEWED AND ARCHIVED.

Deliverables

Product Designer, Interaction Design

Visual Design, User

Research

Wire framing

Prototyping


Team

Product Designer, Interaction Design

Visual Design, User

Research

Wire framing

Prototyping


  • Can we maintain the brand feeling and energy whilst avoiding

    delivering common layouts

  • How can we incorporate the media whilst encouraging sales

  • How can we create and app that is original and visually

    stunning whilst being in the confines of what is possible for

    the engineers

  • What features or elements can we implement to give a unique

    user experience whilst being production and budget concsious

BRIDGING THE GAP

THE SOLUTION

THE JOURNEY

The process of design is never liner and consists of multiple revisions. Planning before comiting in this instances was vital

to delivering a product the client would be happy with. From working with the client and working to communicate their vision

to a tangible product, the hurdles are endless. Here is an insight into the journey taken to create the Corteiz app.


This project will set a president globally for the levels that brands are able to obtain, pushing the boundaries of the user experience

for the customer. This has never been done for a new brand and this is why i resinated deeply with this project and was able to

conceptualise and visualise the end product. I really connected with this project and so it was very easy for me to contribute to the

brand and to the project.


I am proud to present this body of work to the world. It is a positive reflection of myself and the brands values and vision.

When planning the project, we indentifed a few things we would have to keep in consideration

during out desgin process. It was essential we keep these issue in mind whilst conceptualising

and entering the inital stage to keep design consistent and feisable for everyone involved.


The production of the app was heavily dictated by the identity of the brand and we needed to

include elements the emulate how the operate as a brand such as limiting access to users for

things such as release times.


The focal point and the highlight of the app is the carsole gallery feature the consists of

lookbooks from photoshoots of compilations of photos from events. This was inspired

the old apple music interface which was excellent because it showed clearly what was

coming up but also had the element of movement and direction without even being in

use which I thought really captured the essence of the brand and the way their releases

revolve around anticipation and expecting what coming after.


When planning the project, we indentifed a few things we would have to keep in consideration

during out desgin process. It was essential we keep these issue in mind whilst conceptualising

and entering the inital stage to keep design consistent and feisable for everyone involved.


The production of the app was heavily dictated by the identity of the brand and we needed to

include elements the emulate how the operate as a brand such as limiting access to users for

things such as release times. Prototyping effectively through out this journey was arguably the

most important part of the journey because of the timeline, time zone differences and making

the most of communication when the space for it was present.

POETRY IN MOTION

TRUE TO THIS, NOT NEW TO THIS

Above were just a few of the many important questions we asked ourselves before beginning

the project which ensured for a happy client.